
Cortexa: ARENA
In the world of the distant future, where the possibility of genuine connection and care is a privilege, a young boy named Chris finds himself at a true crossroads between the grueling digital realm of corporations and the real world—dying and obsolete, yet honest and authentic
"Cortexa presents its "Presence™"!
The best service on the market for digital communication between users in cyberspace. To make a call, the user must deduct a specific amount of funds from their account (prices are listed in the terminal menu; please carefully review the price schedule before filing a lawsuit).
Out of funds? Not a problem at all! Earn money easily by protecting Cortexa Corporation from digital fraudsters and cybercriminals. You help us, and we help you!" — Presence™ advertising campaign, August 6, 2089, by Cortexa Corporation.
Genre: Action, Platformer, Cyberpunk
Team: Frogware Games
Team members:
- Game Designer: PredictedDice
- Programmer: Kenuen
- Artist: NyafaMafin
- Composer: Sedji
- Narrative Designer: SHPVZB
AI Disclosure
We used AI to write some elements of the code.
We also used:
Weird glitch shader - Godot Shaders by Ayzzi_Dev
VHS and CRT monitor effect for GODOT4 - Godot Shaders by A7meD




| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Authors | SHPVZB, PredictedDice, Kenuen, NyafaMafin, Sedji |
| Genre | Platformer, Action, Adventure |
| Made with | Godot |
| Tags | 2D, Cyberpunk, Godot, Sci-fi, Singleplayer |
| AI Disclosure | AI Assisted, Code |






Comments
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On improvement 3, a dash appears on “Shift”. It is not displayed in the training due to a bug
In particular, text should have been:
"Press ‘Shift’ to dash.
Dashing through enemies kills them.
Dash has a small cooldown, which refreshes after killing a drone."